In the wake of a glimpse of world peace courtesy of Pokemon Go, there's no question that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The ongoing pandemonium around trading card values guarantees near-daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Even, fan-made Pokémon games achieve popularity every year.
Yet despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried by the hype of the core series. They're Pokémon games released on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu